Rocket launchers don't need ammo and are consumables. I suggest you collect Rocket launchers and explosives of all kind. It's like they want to push 'This game's really hard dude' before they normalise the difficulty curve. The character has 2 luck though, maybe it matters Edit: Ok. ago Balance at the beginning is seriously shit. No one in squad has Unlucky, so it's not a random lighting or something. Is this intentional or a bug My character has Animal Whisperer +2 (1 from a trinket) and Animal Husbandry quirk, which doubles the bonus. Higher difficulties disable automatic regeneration during travel.ĬON Restored Per Tick = Max(1,RoundDown(Strength/2))īonus Critical Damage for Melee Weapons(%) = 10*StrengthĪ character's Intelligence determines their maximum Surgeon skill.Ĭertain NPCs will only join if the party's Charisma total exceeds set values.Īs of Wasteland 2 Director's Cut, you may now select 1 starting quirk. I reload, and some random time later it explodes again. Biography gender Male role Animal companion location Ranger Citadel, Prison Valley, Canyon of Titan Statistics CON 1 skill granted Devil Eyes ( Awareness +1) Technical damage 25-30 Armor Class 0 evasion 0 Background Goats are domesticated animals kept for milk, meat and other uses like pulling small carts. Max Carry Weight (Pounds) = 45 + (Strength * 12) Range of View = 25 + Perception + (Awareness/2) One point of Luck reduces the chance of Critical Failure and increases the chance of Critical Success by 1%.Įach turn, additional Action Points are awarded on successful Luck rolls (Luck vs random number from 1 to 100)(2 Rolls).Įach level, an additional Hit Point is awarded on successful Luck rolls (Luck*5 vs random number from 1 to 100)(Number of Rolls varies with level).Ĭombat Initiative derives from Awareness and Speed.Ĭombat Initiative = 5 + Awareness + RoundDown(Speed/2) Today we would like to introduce you to the latest addition to your Community Management team at Nexus Mods, Demorphic (a.k.a. Luck provides bonuses to non-combat skill rolls. Browse 73 mods for Wasteland 2 at Nexus Mods. %Chance to Evade = Speed + RoundDown(Awareness/2) + RoundDown(Luck/2) Nearly 1,500 Portraits for Wasteland 2 and 3.Copy the pictures from the male and female folders directly into the portrait folder for Wasteland 3. % Chance to Evade derives from Speed, Awareness, and Luck. Among sub sectors, animal husbandry and fishery given their past performance have comparatively high growth potential compared to crop husbandry and. %Critical Hit Chance = RoundDown(Luck/2) + Critical Chance from Weapon Skill + Critical Chance from Weapon The number of Action Points derives from Coordination and the sum of Strength, Intelligence, and Speed.Īction Points = 3 + RoundDown(Coordination/2) + RoundDown((Strength + Intelligence + Speed)/4) With the current level cap of 50, this gives each character a total of 26 attribute points that can be used to raise attributes above their minimum value to a total of 33 attribute points (26 at your disposal and 7 being used up to keep each attribute at a minumum of 1). attribute system starts with each attribute at 3, in a range of 1 to 10, and 7 extra points to distribute.ĭropping all the attributes to a value of 1 will give 21 attribute points to distribute, and an extra attribute point to distribute is gained every ten levels.
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